#ifndef _SYSTEM
#define _SYSTEM

#include <SFML/Graphics.hpp>

#include "ImageManager.h"

class System
{
    public:
        System();
        ~System();

        void Init();

        int Main();

        void Draw();
    private:
        sf::RenderWindow m_app;
        ImageManager m_imageManager;

        int m_screenWidth, m_screenHeight;
};

#endif
